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Mass effect 2 lazarus project bonus powers
Mass effect 2 lazarus project bonus powers











He also doesn't mention how on Insanity, Area Reave will leave ~1 armor point left on a Husk, so even though it looks like you can use Biotics on it, it'll fail. He doesn't mention how the Insanity power-duration penalty affects Reave, which is a pretty fucking important thing to know. Barrier has a 12 second base cooldown, compared to 5-and-some-change for Charge.but he thinks that Barrier is great, without even mentioning the ONLY THING that barrier has going for it that it has no animation, so you can activate it while being staggered. He's recommending Barrier for fucking VANGUARDS. Look at the section about Armor-Piercing Ammo "This ammunition is very useful when fighting un-armoured enemies like Mercenaries and LOKI mechs" Firstly, Shredder Ammo is king against unarmored enemies, and this statement alone shows that he doesn't have any experience outside of Normal / Casual if he thinks mercenaries and mechs are unarmored.

mass effect 2 lazarus project bonus powers mass effect 2 lazarus project bonus powers

He doesn't even mention them all! Where's Stasis? Where's Flashbang? Where the fuck is DOMINATE?! That's not even DLC! (See edit 2) This list is, to be blunt and a little rude, complete crap.įor starters, it offers no real insight on each of the abilities, instead he just paraphrases the tooltip.













Mass effect 2 lazarus project bonus powers